Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Information exploration using The Pond
Proceedings of the 4th international conference on Collaborative virtual environments
Personal digital historian: story sharing around the table
interactions - Winds of change
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the effects of fluid interface components on tabletop collaboration
Proceedings of the working conference on Advanced visual interfaces
TNT: improved rotation and translation on digital tables
GI '06 Proceedings of Graphics Interface 2006
A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces
C5 '06 Proceedings of the Fourth International Conference on Creating, Connecting and Collaborating through Computing
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Supporting sandtray therapy on an interactive tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
PhysicsBox: playful educational tabletop games
ACM International Conference on Interactive Tabletops and Surfaces
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
tBox: a 3d transformation widget designed for touch-screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2D similarity transformations on multi-touch surfaces
Proceedings of Graphics Interface 2011
A multi-touch system for 3D modelling and animation
SG'11 Proceedings of the 11th international conference on Smart graphics
Elasticsteer - navigating large 3d information spaces via touch or mouse
SG'11 Proceedings of the 11th international conference on Smart graphics
Integrated rotation and translation for 3d manipulation on multi-touch interactive surfaces
SG'11 Proceedings of the 11th international conference on Smart graphics
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Evaluation of 3D object manipulation on multi-touch surfaces using unconstrained viewing angles
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
Hands-on interactive tabletop LEGO application
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Exploring physical information cloth on a multitouch table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Understanding user gestures for manipulating 3D objects from touchscreen inputs
Proceedings of Graphics Interface 2012
The effect of perspective projection in multi-touch 3D interaction
Proceedings of Graphics Interface 2012
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization
Computer Graphics Forum
Proceedings of the 10th asia pacific conference on Computer human interaction
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Touch-consistent perspective for direct interaction under motion parallax
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Exploring the design of hybrid interfaces for augmented posters in public spaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Two-Finger Gestures for 6DOF Manipulation of 3D Objects
Computer Graphics Forum
A virtual camera controlling method using multi-touch gestures for capturing free-viewpoint video
Proceedings of the 11th european conference on Interactive TV and video
A set of interactions to rotate solids in 3D geometry context
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Overcoming limitations of the trackpad for 3d docking operations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A one-handed multi-touch mating method for 3d rotations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-touch interface for fast architectural sketching and massing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Tangible windows for a free exploration of wide 3D virtual environment
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Making 3D content accessible for teachers
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Towards user-defined multi-touch gestures for 3D objects
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of Graphics Interface 2013
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Tabletop computing techniques are using physically familiar force-based interactions to enable compelling interfaces that provide a feeling of being embodied with a virtual object. We introduce an interaction paradigm that has the benefits of force-based interaction complete with full 6DOF manipulation. Only multi-touch input, such as that provided by the Microsoft Surface and the SMART Table, is necessary to achieve this interaction freedom. This paradigm is realized through sticky tools: a combination of sticky fingers, a physically familiar technique for moving, spinning, and lifting virtual objects; opposable thumbs, a method for flipping objects over; and virtual tools, a method for propagating behaviour to other virtual objects in the scene. We show how sticky tools can introduce richer meaning to tabletop computing by drawing a parallel between sticky tools and the discussion in Urp [20] around the meaning of tangible devices in terms of nouns, verbs, reconfigurable tools, attributes, and pure objects. We then relate this discussion to other force-based interaction techniques by describing how a designer can introduce complexity in how people can control both physical and virtual objects, how physical objects can control both physical and virtual objects, and how virtual objects can control virtual objects.