Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Physical Posters as Gateways to Context-Aware Services for Mobile Devices
WMCSA '04 Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing and evaluating multimodal interaction for mobile contexts
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Seeking a foundation for context-aware computing
Human-Computer Interaction
Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Transitional interface: concept, issues and framework
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Mobile augmented reality interaction techniques for authoring situated media on-site
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied interaction with a 3D versus 2D mobile map
Personal and Ubiquitous Computing
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Navigation Tools for Viewing Augmented CAD Models
IEEE Computer Graphics and Applications
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Techniques for view transition in multi-camera outdoor environments
Proceedings of Graphics Interface 2010
Zooming interfaces for augmented reality browsers
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces
IEEE Transactions on Visualization and Computer Graphics
Mobile Augmented Reality: Collaborative use of mobile augmented reality with paper maps
Computers and Graphics
Mobile 3D graphics and virtual reality interaction
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The House of Olbrich -- An Augmented Reality tour through architectural history
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
Pre-patterns for designing embodied interactions in handheld augmented reality games
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Designing mobile augmented reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Tradeoffs in design research: development oriented triangulation
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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The use of Augmented Reality for overlaying visual information on print media like street posters has become widespread over the last few years. While this user interface metaphor represents an instance of cross-media information spaces the specific context of its use has not yet been carefully studied, resulting in productions generally relying on trial-and-error approaches. In this paper, we explicitly consider mobile contexts in the consumption of augmented print media. We explore the design space of hybrid user interfaces for augmented posters and describe different case studies to validate our approach. Outcomes of this work inform the design of future interfaces for publicly accessible augmented print media in mobile contexts.