Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
People, places, things: web presence for the real world
Mobile Networks and Applications
InfoStick: An Interaction Device for Inter-Appliance Computing
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Just point and click?: using handhelds to interact with paper maps
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
An Introduction to RFID Technology
IEEE Pervasive Computing
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
Computers in Entertainment (CIE) - 3rd anniversary issue
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A unified architecture for supporting direct tag-based and indirect network-based resource discovery
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Multi-field relations in designing for short-range RFID
Personal and Ubiquitous Computing
Experiences from interaction design for NFC applications
Journal of Ambient Intelligence and Smart Environments
Exploring the design of hybrid interfaces for augmented posters in public spaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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The advancement of Ubicomp technologies leverages mobile interaction with physical objects and facilitates ubiquitous access to information and services. This provides new opportunities for mobile interaction with the real world, but also creates new challenges regarding the complexity of mobile applications, their interaction design and usability. In order to take advantage of this potential beyond simple interaction with single objects and tags, this paper investigates mobile interaction with multiple objects, tags and associated information. It introduces Collect&Drop as a generic technique for Multi-Tag Interaction that supports the collection, storage and management of information from the real world as well as its usage with different services. This paper describes the concept, architecture and interaction design of Collect&Drop and presents a user study that evaluates its features.