Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
A framework for describing interactions with graphical widgets
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Five Reasons for Scenario-Based Design
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 3 - Volume 3
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Just point and click?: using handhelds to interact with paper maps
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
Movement-based interaction in camera spaces: a conceptual framework
Personal and Ubiquitous Computing
Touch-based user interface for elderly users
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Touch & interact: touch-based interaction of mobile phones with displays
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information
AmI '08 Proceedings of the European Conference on Ambient Intelligence
A conceptual framework for camera phone-based interaction techniques
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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Multi-field inputs are techniques driven by multiple short-range RFID-enabled artifacts like RFID-tags and RFID-tag readers. The technology is useful for designers so as to enable the construction of advanced interaction through the physical world. To take advantage of such opportunities, it is important to understand the technology in terms of what interactions it might offer designers. I address this issue by unwrapping and exposing elements that can be used to conceptualize multi-field interactions. This is done by way of a design driven inquiry in which design and research methods are used to investigate short-range RFID technology. My approach is informed by activity theory which I use to analyze RFID technology from a design perspective. The study presents multi-field relations as a conceptual framework that can be used to describe and generate multi-field inputs. Four types of multi-field relations are discussed: one-way, two-way, sequence and multiple relations. These are described and analyzed in context of a set of multi-field input examples. The multi-field relations expose elements that can be used to construct interactions. This is important for interaction designers, since new interactions presents designers with opportunities for making entirely new types of interfaces that can lead to interesting and surprising experiences.