Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
Multi-field relations in designing for short-range RFID
Personal and Ubiquitous Computing
Looking at you: fused gyro and face tracking for viewing large imagery on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
International Journal of Human-Computer Studies
A multimedia presentation system using a 3D gesture interface in museums
Multimedia Tools and Applications
Hi-index | 0.00 |
In this paper we present three concepts that address movement-based interaction using camera tracking. Based on our work with several movement-based projects we present four selected applications, and use these applications to leverage our discussion, and to describe our three main concepts space, relations, and feedback. We see these as central for describing and analysing movement-based systems using camera tracking and we show how these three concepts can be used to analyse other camera tracking applications.