interactions
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Labanotation for design of movement-based interaction
Proceedings of the second Australasian conference on Interactive entertainment
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Designing an immersive environment for public use
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
A physical approach to tangible interaction design
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Towards a Multimodal Interaction Space: categorisation and applications
Personal and Ubiquitous Computing
Movement-based interaction in camera spaces: a conceptual framework
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Introduction to the special issue on movement-based interaction
Personal and Ubiquitous Computing
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Self-evidence: applying somatic connoisseurship to experience design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing for movement experience
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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There is growing interest in designing for movement-based interactions with technology, now that various sensing technologies are available enabling a range of movement possibilities from gestural to whole-body interactions. We present a design methodology of Moving and Making Strange, an approach to movement-based interaction design that recognizes the central role of the body and movement in lived cognition. The methodology was developed through a series of empirical projects, each focusing on different conceptions of movement available within motion-sensing interactive, immersive spaces. The methodology offers designers a set of principles, perspectives, methods, and tools for exploring and testing movement-related design concepts. It is innovative for the inclusion of the perspective of the mover, together with the traditional perspectives of the observer and the machine. Making strange is put forward as an important tactic for rethinking how to approach the design of movement-based interaction.