Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Computer Supported Cooperative Work - Special issue on studies of cooperative design
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
A physical approach to tangible interaction design
Proceedings of the 1st international conference on Tangible and embedded interaction
Reconsidering the virtual workplace: flexible support for collaborative activity
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Interacting with Computers
Knowing, Communication and Experiencing through Body and Emotion
IEEE Transactions on Learning Technologies
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Swing that thing: moving to move
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
Self-evidence: applying somatic connoisseurship to experience design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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We briefly sketch an overview of emerging design research and practice, which values the lived body as a central theoretical foundation in the design of interactive technologies. Three main areas of research activity are presented: theoretical and philosophical perspectives on bodies and embodiment; concepts of the body; and design approaches and methods for working with the body and bodily literacy.