CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
There's more to interaction than meets the eye: some issues in manual input
Human-computer interaction
The media equation: how people treat computers, television, and new media like real people and places
Working towards rich and flexible file representations
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Affective computing
Taking the best from a company history - designing with interaction styles
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Building bridges: negotiating the gap between work practice and technology design
International Journal of Human-Computer Studies - Understanding work and designing artefacts
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Situated Cognition: On Human Knowledge and Computer Representations
Situated Cognition: On Human Knowledge and Computer Representations
Design by Numbers
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
All robots are not created equal: the design and perception of humanoid robot heads
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Interacting with an embodied emotional character
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A rich user interface for a digital camera
Personal and Ubiquitous Computing
Grammar, meaning and movement-based interaction
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Personal and Ubiquitous Computing
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Swing that thing: moving to move
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Towards generic interaction styles for product design
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reconnecting actions and consequences
EISE'09 Proceedings of the First international conference on Expressive Interactions for Sustainability and Empowerment
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
An interaction vocabulary. describing the how of interaction.
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploring relationships between interaction attributes and experience
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Designing co-located tabletop interaction for rehabilitation of brain injury
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
The slow floor: increasing creative agency while walking on an interactive surface
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Hi-index | 0.00 |
In this paper, we articulate the role of movement within a perceptual-motor view of tangible interaction. We argue that the history of human---product interaction design has exhibited an increasing neglect of the intrinsic importance of movement. On one hand, human---product interaction design has shown little appreciation in practice of the centrality of our bodily engagement in the world. This has resulted in technologies that continue to place demands on our cognitive abilities, and deny us the opportunity of building bodily skill. On the other hand, the potential for movement in products to be a meaningful component of our interaction with them has also been ignored. Both of these directions (design for bodily engagement and the expressiveness of product movements) are sketched out, paying particular respect for their potential to impact both interaction aesthetics and usability. We illustrate a number of these ideas with examples.