Augmenting fun and beauty: a pamphlet
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
How to design for transformation of behavior through interactive materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Hi-index | 0.00 |
In this paper we explain that we focus on tangible interaction, because the physical world is inherently meaningful for people, i.e. we perceive the world in terms of what we can do with it, in terms of our skills. By physically interacting with the world this meaning emanates. We elucidate this principle by means of E-scale, a tangible device to enter answers on questionnaires into a computer. Meaning is created by coupling the graphical layout of the scales on the questionnaires, to the layout of buttons on E-scale, and by enabling to slide down E-scale along the scales while entering data. The results from our experiment show that unity of location and time, increasing bandwidth by controlling multiple parameters simultaneously and physical learning and thus development of bodily skills, increase usability (reduce time) as well as experience (overall satisfaction). We hope that sharing the rationale behind our TEI designs and research might contribute to the discussion about the strengths and weaknesses of TEI.