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CHI '95 Conference Companion on Human Factors in Computing Systems
Communications of the ACM
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CHI '04 Extended Abstracts on Human Factors in Computing Systems
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Personal and Ubiquitous Computing
Funology
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OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Investigating attractiveness in web user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
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CHI '08 Extended Abstracts on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a theory of user judgment of aesthetics and user interface quality
ACM Transactions on Computer-Human Interaction (TOCHI)
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Human-Computer Interaction
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The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Spatial computing and spatial practices
The disappearing computer
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ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
There is more in a single touch: mapping the continuous to the discrete
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The application of augmented reality to design education
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Aerial tunes: exploring interaction qualities of mid-air displays
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Wireless Personal Communications: An International Journal
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each other. From our side, we would like to share with you some of our ideas about product design which we consider highly relevant for the augmented reality community. In a pamphlet we list 10 sloganesque points for action which challenge the status quo in product design. Finally, we present some projects which show how these points could be implemented. We hope this approach will inspire those involved in augmented reality design and help them to avoid the pitfalls that the product design community is now trying to crawl out of.