Weakly augmented reality: observing and designing the work-place of creative designers
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Augmenting fun and beauty: a pamphlet
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Interaction in a collaborative augmented reality environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
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With the advances in computer technology, it is an inevitable choice for design educators to use digital tools to instruct students on subjects that are previously accomplished by face-to-face communication. The growth and dispersion of computer assisted instruction stimulate design educators to develop pedagogically effective learning models for traditionally studio-based design education to cope with the pressure of globalized competition and the demand for interdisciplinary cooperative communication. The main purpose of this study was to investigate how students interact with augmented reality models in design programs and to evaluate their perceptions regarding the representations in learning about 3D concepts. Key issues in computerized design education were explored and attention was given to the application of related augmented reality applications to smooth out the development of computerized design programs. The result of such an augmented reality application was evaluated and design students' best practice in action was reflected.