Visual information seeking: tight coupling of dynamic query filters with starfield displays
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting fun and beauty: a pamphlet
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Computers as Theatre
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Mobile Liquid 2D Scatter Space (ML2DSS)
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
Technology as Experience
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Interactions
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Explicit interaction for surgical rehabilitation
Proceedings of the 1st international conference on Tangible and embedded interaction
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simulation of rhythmic learning: a case study
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Basic exploration of narration and performativity for sounding interactive commodities
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
The digital social impact in ICT literacy programme for rural community
WSEAS Transactions on Information Science and Applications
Interaction criticism: An introduction to the practice
Interacting with Computers
Tangible sketching of interactive haptic materials
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interaction
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Bringing aesthetically-minded design to devices for disabilities
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Ideation and ability: when actions speak louder than words
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Strong concepts: Intermediate-level knowledge in interaction design research
ACM Transactions on Computer-Human Interaction (TOCHI)
Rhythmic walking interactions with auditory feedback: an exploratory study
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interaction vocabulary. describing the how of interaction.
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploring relationships between interaction attributes and experience
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
"A great and troubling beauty": cognitive speculation and ubiquitous computing
Personal and Ubiquitous Computing
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Even though the emerging field of user experience generally acknowledges the importance of esthetic qualities in interactive products and services, there is a lack of approaches recognizing the fundamentally temporal nature of interaction esthetics. By means of interaction criticism, I introduce four concepts that begin to characterize the esthetic qualities of interaction. Pliability refers to the sense of malleability and tightly coupled interaction that makes the use of an interactive visualization captivating. Rhythm is an important characteristic of certain types of interaction, from the subsecond pacing of musical interaction to the hour-scale ebb and flow of peripheral emotional communication. Dramaturgical structure is not only a feature of online role-playing games, but plays an important role in several design genres from the most mundane to the more intellectually sophisticated. Fluency is a way to articulate the gracefulness with which we are able to handle multiple demands for our attention and action in augmented spaces.