Simulation of rhythmic learning: a case study

  • Authors:
  • Antti Jylhä;Cumhur Erkut;Matti Pesonen;Inger Ekman

  • Affiliations:
  • Aalto University School of Science and Technology, Aalto;Aalto University School of Science and Technology, Aalto;Aalto University School of Science and Technology, Aalto;Aalto University School of Economics, Aalto

  • Venue:
  • Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
  • Year:
  • 2010

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Abstract

Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual tutor is teaching rhythms to a human learner. In this simulation, we virtualize the human behavior related to the learning of new rhythms. We inform the design of the system based on an experiment, in which a virtual tutor taught Flamenco hand clapping patterns to human subjects. Based on the findings on interaction with the system and learning of the patterns, we are simulating this learning situation with a virtual learning clapper. We also discuss the future work to be undertaken for more realistic, agent-based simulation of rhythmic interaction.