From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Toward an articulation of interaction esthetics
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Facilitating continuity: exploring the role of digital technology in physical rehabilitation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
MagicMirror: towards enhancing collaborative rehabilitation practices
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
MyReDiary: exploring the design for supporting adherence to physical rehabilitation
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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We discuss the design ideal of explicit interaction, which is a way to approach the dimensions of explicitness versus ambience and explicitness versus obtrusiveness in ubiquitous computing. Explicit interaction refers to interaction techniques designed to make actions and intentions visible, understandable and accountable. We introduce three levels of analysis---usability, materialization, and social performance---and present the design of an explicit interaction assembly of devices for rehabilitation after hand surgery. The assembly, intended to support video recording during patient-therapist consultations, is evaluated and we find that it provides superior usability and the potential to improve rehabilitation outcomes through materialization. Moreover, we find that the design of cues to support the social practice in the rehabilitation ward needs to be improved since the assembly allowed for uses unanticipated during the design.