Explicit interaction for surgical rehabilitation
Proceedings of the 1st international conference on Tangible and embedded interaction
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Remote physiotherapy treatments using wireless body sensor networks
Proceedings of the 2009 International Conference on Wireless Communications and Mobile Computing: Connecting the World Wirelessly
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper we report our initial experiences in designing digital technology for facilitating various kinds of transitions that elderly citizens and therapists manage, as they go about the rehabilitation process in the clinic and beyond. Specifically we detail MagicMirror as an example sketch in designing for the transition between exercising at the rehab centre and at home; and also between minute everyday transitions while exercising itself. We invoke the notions of collaborative articulation and piggybacking on everyday artefacts and practices as the way to design for these transitions. Finally we reflect on how MagicMirror explorations contribute to ongoing discourses in designing for the experiential quality of Fluency.