Neither Bauhäusler nor nerd educating the interaction designer
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Explicit interaction for surgical rehabilitation
Proceedings of the 1st international conference on Tangible and embedded interaction
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Remote physiotherapy treatments using wireless body sensor networks
Proceedings of the 2009 International Conference on Wireless Communications and Mobile Computing: Connecting the World Wirelessly
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MagicMirror: towards enhancing collaborative rehabilitation practices
Proceedings of the ACM 2011 conference on Computer supported cooperative work
ReHandle: towards integrating physical rehabilitation in everyday life
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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In this paper we report our early experiences on exploring if, and how, digital technology can help facilitate a stronger sense of continuity in the physical rehabilitation process, as experienced by the therapists and the senior citizens. We recognize four aspects of the design space offered by the notion of continuity, and present two design explorations: MagicMirror, exploring the design for self-monitoring and collaborative articulation; and Walky, exploring the design for self-monitoring and the integration of rehab activities with other everyday activities. Taking a research-through-design approach we have used sketching in a co-design setting with senior citizens and therapists, as the main vehicle for our research. With our MagicMirror and Walky design explorations, we aim to contribute on two levels: firstly, by providing two proof-of-concepts of designing digital technology for the physical rehabilitation of senior citizens. Secondly, and more importantly, we provide a pointer towards a new practice of physical rehabilitation: a practice where the role of digital technology is to support, through the facilitation of continuity, the collaboration between therapist and senior citizens across the private home and the rehab clinic. We speculate that, digital technology, in this way, can become a constructive part of the general move towards successful and more efficient rehabilitation processes for the ever-growing number of senior citizens in need of rehab.