Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Magical experiences in interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the 7th ACM conference on Designing interactive systems
Introduction to special issue on the aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
The aesthetics of emergence: Co-constructed interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward an articulation of interaction esthetics
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Natural user interfaces are not natural
interactions
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Experience Design: Technology for All the Right Reasons
Experience Design: Technology for All the Right Reasons
The impact of concept (re)presentation on users' evaluation and perception
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
DESIGNi: a workbench for supporting interaction design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
An interaction vocabulary. describing the how of interaction.
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Not long ago, interaction was predominantly determined by technology itself or adhered to simple principles of efficiency (e.g., only three clicks away). Today interaction has to "feel good" and has to be "beautiful". This poses the question of how to conceptualize this emerging "aesthetics of interaction". In the present paper, we discuss existing approaches and present an own perspective. In our approach, the conscious differentiation between interaction attributes (e.g., slow, mediated, delayed) and the emerging experience (e.g., experiencing a positive and meaningful moment) is a crucial, conceptual step. Creating a particular experience (the Why) requires awareness and the purposeful combination of attributes on the interaction level (the How). To support this, we developed an Interaction Vocabulary, i.e., a systematically derived set of interaction attributes to describe interaction in a modality- and technology-free way. We then present a study, which explored the relationship between interaction attributes and emerging experience (i.e., feelings, thoughts, meaning). The found relationships serve as first heuristics for the more conscious design of interaction in line with desired experiences.