Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Experience Design 1
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Theoretical foundations for experiential systems design
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Technology as Experience
Fragile and magical: materiality of computational technology as design material
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WallBots: interactive wall-crawling robots in the hands of public artists and political activists
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Situations and interactions: digital café squatting and participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Understanding experience using dialogical methods: the case of serendipity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Exploring relationships between interaction attributes and experience
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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This paper presents the concept of inquisitive use and discusses design considerations for creating experience-oriented interactive systems that inspire inquisitive use. Inquisitive use is based on the pragmatism of John Dewey and defined by the interrelated aspects of experience, inquiry, and conflict. The significance of this perspective for design is explored and discussed through two case-studies of experience-oriented installations. The paper contributes to the expanding discourse on experience design on a theoretical level by exploring one particular facet of interaction, inquisitive use, and on a practical level by discussing implications for design prompted by insights into inquisitive use. These implications are presented as a set of design sensitivities, which provide contextual insights and considerations for ongoing and future design processes.