Designing for inquisitive use

  • Authors:
  • Peter Dalsgaard

  • Affiliations:
  • University of Aarhus, Aarhus N, Denmark

  • Venue:
  • Proceedings of the 7th ACM conference on Designing interactive systems
  • Year:
  • 2008

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Abstract

This paper presents the concept of inquisitive use and discusses design considerations for creating experience-oriented interactive systems that inspire inquisitive use. Inquisitive use is based on the pragmatism of John Dewey and defined by the interrelated aspects of experience, inquiry, and conflict. The significance of this perspective for design is explored and discussed through two case-studies of experience-oriented installations. The paper contributes to the expanding discourse on experience design on a theoretical level by exploring one particular facet of interaction, inquisitive use, and on a practical level by discussing implications for design prompted by insights into inquisitive use. These implications are presented as a set of design sensitivities, which provide contextual insights and considerations for ongoing and future design processes.