Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Interaction Design
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Pervasive Computing
Technology as Experience
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 7th ACM conference on Designing interactive systems
Silence' as an analytical category for PD
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
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This study begins an exploration into the temporary nesting or squatting experience of people using cafes as physical workspaces. I argue that the way people appropriate--and thereby design--temporary work environments in public places, will be of interest to both interior and interactive designers. The focus on what I call 'squatting' is one that takes into account the fact that we physically navigate urban environments; stopping to do digitally mediated activities along the way. While this activity is often solitary in nature it is done in collaboration with the sounds and activities of others. This is an important premise for using participatory research methods that can lead to, and follow participatory design.