Computers as theatre
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
The invisible computer
Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Co-experience: the social user experience
CHI '03 Extended Abstracts on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
On the computation of image motion and heading in a 3-D cluttered scene
Optic flow and beyond
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Grounding experience: relating theory and method to evaluate the user experience of smartphones
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Morphome: a constructive field study of proactive information technology in the home
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing for social interaction: an experimental design research project
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
International Journal of Human-Computer Studies
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th international conference on Interaction design and children
On the experience of love: the underlying principles
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Give me a reason: hedonic product choice and justification
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Evaluating the use of a audio-video mobile phone for web magazine reporters
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Increasing recycling behaviors through user-centered design
Proceedings of the 2007 conference on Designing for User eXperiences
Proceedings of the 7th ACM conference on Designing interactive systems
Games, gamers, and gaming: understanding game research
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Tracking Outdoor Sports --- User Experience Perspective
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Design of mobile wellness applications: identifying cross-cultural factors
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Development of evaluation heuristics for web service user experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Building a unified framework for the practice of experience design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Utilization of pervasive IT compromised?: understanding the adoption and use of a cross media system
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Dimensions of Context Affecting User Experience in Mobile Work
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Developing an expert evaluation method for user eXperience of cross-platform web services
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Let users tell the story: evaluating user experience with experience reports
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Investigating emotions in creative design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Bridging designers' intentions to outcomes with constructivism
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Measuring the dynamics of user experience in short interaction sequences
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Experiments on mobile context-aware instant messaging
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mobile user experience in a mlearning environment
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
User experience evaluation criteria for mobile news making technology: findings from a case study
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UX research: what theoretical roots do we build on -- if any?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Enhancing user experience through pervasive information systems: The case of pervasive retailing
International Journal of Information Management: The Journal for Information Professionals
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Integrating momentary and long-term UX: a theoretical approach
Proceedings of the 24th Australian Computer-Human Interaction Conference
Proceedings of the 31st European Conference on Cognitive Ergonomics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Designing for positive health affect: decoupling negative emotion and health monitoring technologies
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Design activity has recently attempted to embrace designing the user experience. Designers need to demystify how we design for user experience and how the products we design achieve specific user experience goals. This paper proposes an initial framework for understanding experience as it relates to user-product interactions. We propose a system for talking about experience, and look at what influences experience and qualities of experience. The framework is presented as a tool to understand what kinds of experiences products evoke.