The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Enjoyment: lessons from Karasek
Funology
Interacting with Computers
Studying antecedents of emotional experiences in interactive contexts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand
Affect and Emotion in Human-Computer Interaction
Towards a theory of user judgment of aesthetics and user interface quality
ACM Transactions on Computer-Human Interaction (TOCHI)
Comparison of three one-question, post-task usability questionnaires
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Journalist Toolkit: a field study on producing news articles with a mobile device
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Information and Management
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Briefing news reporting with mobile assignments: perceptions, needs and challenges
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
ProPane: fast and precise video browsing on mobile phones
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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This research explores the professionals' user experience evaluation criteria for technology used in mobile news making. We carried out a case study in which nineteen participants used smart phones for reporting news to an online publication. We identified two sets of high-level evaluation criteria, contextual and personal. Contextual high-level criteria found are error-freeness, support for journalistic quality and speed of publishing. Personal, user-related criteria are users' needs and goals related to enabling and supporting of professional ambition, supporting user's professional goals, as well as fit with and enhancement of the user's professional image. Findings provide empirical evidence on factors that affect user experience that are relevant for evaluation of mobile technology in mobile news making. In addition, findings provide an initial insight into understanding professionals' user experience and importance of high-level goals and needs as factors linked to quality perceptions, attitudes, acceptance, affect and motivation to use mobile technologies in work context.