The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Shadow boxer: a physically interactive fitness game
Proceedings of the third Nordic conference on Human-computer interaction
Acceptance and usability of a relational agent interface by urban older adults
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Implementation and Evaluation of the Personal Wellness Coach
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using heart rate to control an interactive game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
Where were we: communities for sharing space-time trails
Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Exercise repetition detection for resistance training based on smartphones
Personal and Ubiquitous Computing
The role of community in exercise: cross-cultural study of online exercise diary users
Proceedings of the 6th International Conference on Communities and Technologies
On the (In-)Accuracy of GPS Measures of Smartphones: A Study of Running Tracking Applications
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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In this paper, the potential role of a sport tracking application is examined in the context of supporting tracking outdoor sporting activities. A user study with 28 participants was conducted to study the usage habits and user experiences evoked. The application consists of a mobile tracking tool and a related web service. It collects and stores workout data such as the route, speed and time, and compiles a training diary that can be viewed in many ways during the exercise and afterwards. Data can be uploaded into a web service for further analysis or for sharing it with others. The results show high interest in tracking outdoor sports with a mobile phone application --- the participants used the application during almost all exercise sessions and stated that they would continue using the application after the study. Sharing data was not perceived as valuable, although some usage scenarios for social sharing arose.