Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Dance your work away: exploring step user interfaces
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
A fitness game reflecting heart rate
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Using heart rate to control an interactive game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Design of Experience and Flow in Movement-Based Interaction
Motion in Games
Tracking Outdoor Sports --- User Experience Perspective
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Virtual Sport System for Optimum Exercising Based on a User Model
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
I seek the nerves under your skin
Proceedings of the seventh ACM conference on Creativity and cognition
The trampoline entertainment system for aiding exercise
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Let's play!: mobile health games for adults
Proceedings of the 12th ACM international conference on Ubiquitous computing
Fitness Tour: a mobile application for combating obesity
MobileHealth '11 Proceedings of the First ACM MobiHoc Workshop on Pervasive Wireless Healthcare
Dogsperate escape: a demonstration of real-time BSN-based game control with e-AR sensor
KICSS'10 Proceedings of the 5th international conference on Knowledge, information, and creativity support systems
WiFiTreasureHunt: a mobile social application for staying active physically
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Playing and cheating in ambient entertainment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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This paper presents a prototype implementation of a physically interactive fitness game called Shadow Boxer. The game is controlled by body movements and it utilizes a web camera to detect the player's movements. A user study was conducted to study the playability and the effectiveness of the game as an exercising method. The results showed that playing the game significantly increased the participants' heart rate and for most of the participants, the heart rate was at the optimal exercise level after playing the game. Thus, the game can be effectively used as an exercise method. Generally, the participants enjoyed playing the game and thought of it as a possible method for training. Additionally, the study revealed ideas for improving the game experience and the usability of the interface.