Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Shadow boxer: a physically interactive fitness game
Proceedings of the third Nordic conference on Human-computer interaction
Using heart rate to control an interactive game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A bayes net toolkit for student modeling in intelligent tutoring systems
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
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It is said that improving movement habits is effective to solve the problem of obesity. In this paper, we describe a physically interactive computer game system that can control a game mode to let a user maintain an appropriate exercise load based on an estimation of the user's heart rate state. We propose a Bayesian network model that can estimate heart rate states. The model calculates probability distribution of a heart rate state using user's motion features. We also describe an experimental validation of the system.