Virtual Sport System for Optimum Exercising Based on a User Model

  • Authors:
  • Kazumoto Tanaka;Takayuki Kataoka;Makoto Hasegawa

  • Affiliations:
  • Department of Information and Systems Engineering, School of Engineering, Kinki University, Hiroshima, Japan 739-2116;Department of Information and Systems Engineering, School of Engineering, Kinki University, Hiroshima, Japan 739-2116;Department of Information and Systems Engineering, School of Engineering, Kinki University, Hiroshima, Japan 739-2116

  • Venue:
  • Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
  • Year:
  • 2009

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Abstract

It is said that improving movement habits is effective to solve the problem of obesity. In this paper, we describe a physically interactive computer game system that can control a game mode to let a user maintain an appropriate exercise load based on an estimation of the user's heart rate state. We propose a Bayesian network model that can estimate heart rate states. The model calculates probability distribution of a heart rate state using user's motion features. We also describe an experimental validation of the system.