Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Shadow boxer: a physically interactive fitness game
Proceedings of the third Nordic conference on Human-computer interaction
Playing with your brain: brain-computer interfaces and games
Proceedings of the international conference on Advances in computer entertainment technology
Modelling the Human Values Scale in Recommender Systems: A first approach
Proceedings of the 2005 conference on Artificial Intelligence Research and Development
Human computing and machine understanding of human behavior: a survey
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Towards a reactive virtual trainer
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Interacting with a virtual conductor
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Design of Experience and Flow in Movement-Based Interaction
Motion in Games
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
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We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.