Playing and cheating in ambient entertainment

  • Authors:
  • Anton Nijholt

  • Affiliations:
  • University of Twente, Human Media Interaction, Enschede, The Netherlands

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.