Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
EURASIP Journal on Applied Signal Processing
Brain-computer interfaces for hci and games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Design of Experience and Flow in Movement-Based Interaction
Motion in Games
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Brain, body and bytes: psychophysiological user interaction
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing pervasive brain-computer interfaces
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brain interaction for mobile games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Playing and cheating in ambient entertainment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is consciously controlled and directed by the user or just recorded in order to obtain information about the user's affective state, should be modeled in order to provide appropriate feedback and a context where brain activity information is one of the multi-modal interaction modalities that is provided to the user.