Using a low-cost electroencephalograph for task classification in HCI research
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Playing with your brain: brain-computer interfaces and games
Proceedings of the international conference on Advances in computer entertainment technology
Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
EURASIP Journal on Applied Signal Processing
BCI for Games: A `State of the Art' Survey
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Adaptive brain-computer interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
A novel brain-computer interface using a multi-touch surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brain, body and bytes: psychophysiological user interaction
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Effects of p300-based bci use on reported presence in a virtual environment
Presence: Teleoperators and Virtual Environments
Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
A study in user-centered design and evaluation of mental tasks for BCI
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Measuring immersion and affect in a brain-computer interface game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Interfaces cérebro-computador de sistemas interativos: estado da arte e desafios de IHC
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
ExoBuilding: Physiologically Driven Adaptive Architecture
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming
International Journal of Gaming and Computer-Mediated Simulations
BRAVO: a brain virtual operator for education exploiting brain-computer interfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Artificial Intelligence in Medicine
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Hi-index | 0.00 |
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Brain-computer interface research has seen much progress in the medical domain, for example for prosthesis control or as biofeedback therapy for the treatment of neurological disorders. Here, however, we look at brain-computer interaction especially as it applies to research in Human-Computer Interaction (HCI). Through this workshop and continuing discussions, we aim to define research approaches and applications that apply to disabled and able-bodied users across a variety of real-world usage scenarios. Entertainment and game design is one of the application areas that will be considered.