Brain-computer interfaces for hci and games

  • Authors:
  • Anton Nijholt;Desney Tan;Brendan Allison;Jose del R. Milan;Bernhard Graimann

  • Affiliations:
  • University of Twente, Enschede, Netherlands;Microsoft Research, Redmond, WA, USA;University of Bremen, Bremen, Germany;IDIAP, Martigny, Switzerland;University of Bremen, Bremen, Germany

  • Venue:
  • CHI '08 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2008

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Abstract

In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Brain-computer interface research has seen much progress in the medical domain, for example for prosthesis control or as biofeedback therapy for the treatment of neurological disorders. Here, however, we look at brain-computer interaction especially as it applies to research in Human-Computer Interaction (HCI). Through this workshop and continuing discussions, we aim to define research approaches and applications that apply to disabled and able-bodied users across a variety of real-world usage scenarios. Entertainment and game design is one of the application areas that will be considered.