Semiotics in information systems engineering
Semiotics in information systems engineering
Web accessibility for low bandwidth input
Proceedings of the fifth international ACM conference on Assistive technologies
Brain-computer interfaces for hci and games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A novel brain-computer interface using a multi-touch surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NeuroPhone: brain-mobile phone interface using a wireless EEG headset
Proceedings of the second ACM SIGCOMM workshop on Networking, systems, and applications on mobile handhelds
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Spatial attention orienting to improve the efficacy of a brain-computer interface for communication
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Measuring immersion and affect in a brain-computer interface game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Not All Created Equal: Individual-Technology Fit of Brain-Computer Interfaces
HICSS '12 Proceedings of the 2012 45th Hawaii International Conference on System Sciences
Affect recognition based on physiological changes during the watching of music videos
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
Usability of video-overlaying SSVEP based BCIs
AH '12 Proceedings of the 3rd Augmented Human International Conference
Brain interaction for mobile games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Hangman BCI: An unsupervised adaptive self-paced Brain-Computer Interface for playing games
Computers in Biology and Medicine
Detecting error-related negativity for interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brainput: enhancing interactive systems with streaming fnirs brain input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brain–Muscle–Computer Interface: Mobile-Phone Prototype Development and Testing
IEEE Transactions on Information Technology in Biomedicine
Toward Inexpensive and Practical Brain Computer Interface
DESE '11 Proceedings of the 2011 Developments in E-systems Engineering
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In Brain-Computer Interface (BCI) the user is able to interact with a computer only via biological signals of your brain without the need to use muscles. This is an research field on the rise but still immature relatively. However, it is important to think now about the different aspects of the Human-Computer Interaction (HCI) field related to BCIs, which should be part of interactive systems in the near future. As contributions of this work we highlight the prospecting of state of the art of BCIs and identification of HCI challenges on this subject matter.