GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
On Intelligence
Journal of Cognitive Neuroscience
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brain-computer interfaces for hci and games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Item-specific training reduces prefrontal cortical involvement in perceptual awareness
Journal of Cognitive Neuroscience
FEATURE: Neuroscience and the future of human-computer interaction
interactions - The Counterfeit You
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adaptive brain-computer interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Challenges in evaluating usability and user experience of reality-based interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Dynamic changes in the mental rotation network revealed by pattern recognition analysis of fmri data
Journal of Cognitive Neuroscience
Combining virtual reality and functional magnetic resonance imaging (fMRI): problems and solutions
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Colosseum3D: authoring framework for virtual environments
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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The combination of virtual reality (VR) and brain measurements is a promising development of HCI, but the maturation of this paradigm requires more knowledge about how brain activity is influenced by parameters of VR applications. To this end we investigate the influence of two prominent VR parameters, 3d-motion and interactivity, while brain activity is measured for a mental rotation task, using functional MRI (fMRI). A mental rotation network of brain areas is identified, matching previous results. The addition of interactivity increases the activation in core areas of this network, with more profound effects in frontal and preparatory motor areas. The increases from 3d-motion are restricted to primarily visual areas. We relate these effects to emerging theories of cognition and potential applications for brain-computer interfaces (BCIs). Our results demonstrate one way to provoke increased activity in task-relevant areas, making it easier to detect and use for adaptation and development of HCI.