Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity recognition based on intra and extra manipulation of everyday objects
UCS'07 Proceedings of the 4th international conference on Ubiquitous computing systems
Towards an activity-aware wearable computing platform based on an egocentric interaction model
UCS'07 Proceedings of the 4th international conference on Ubiquitous computing systems
An activity-centered wearable computing infrastructure for intelligent environment applications
EUC'07 Proceedings of the 2007 international conference on Embedded and ubiquitous computing
The easy ADL home: A physical-virtual approach to domestic living
Journal of Ambient Intelligence and Smart Environments
Activity recognition using an egocentric perspective of everyday objects
UIC'07 Proceedings of the 4th international conference on Ubiquitous Intelligence and Computing
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This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer.