Colosseum3D: authoring framework for virtual environments

  • Authors:
  • Anders Backman

  • Affiliations:
  • VRlab/HPC2N, Umeå University, Sweden

  • Venue:
  • EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer.