EEG Data Driven Animation and Its Application
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
IEEE Computational Intelligence Magazine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A study in user-centered design and evaluation of mental tasks for BCI
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MOBIE: a Movie Brain Interactive Editor
SIGGRAPH Asia 2011 Emerging Technologies
Brain-computer interfaces for 3D games: hype or hope?
Proceedings of the 6th International Conference on Foundations of Digital Games
Classification of primitive shapes using brain-computer interfaces
Computer-Aided Design
From Mobie to Neu: 3D animated contents controlled by a brain-computer interface
Proceedings of the 2012 Virtual Reality International Conference
Neu: how brain activity can change an animated scene
ACM SIGGRAPH 2012 Posters
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Virtual world control system using sensed information and adaptation engine
Image Communication
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming
International Journal of Gaming and Computer-Mediated Simulations
Can we use a brain-computer interface and manipulate a mouse at the same time?
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
BCI-based navigation in virtual and real environments
IWANN'13 Proceedings of the 12th international conference on Artificial Neural Networks: advences in computational intelligence - Volume Part II
Computers and Electrical Engineering
Hi-index | 4.10 |
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.