Neu: how brain activity can change an animated scene

  • Authors:
  • Marco Marchesi

  • Affiliations:
  • University of Bologna, Italy

  • Venue:
  • ACM SIGGRAPH 2012 Posters
  • Year:
  • 2012

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Abstract

In the last years the advances in animated cinema and videogames have suggested the possibility of creating virtual worlds with an high quality real-time rendering. Thus it is reasonable to think that all the properties in a scene could be modified in real-time.