Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
From Mobie to Neu: 3D animated contents controlled by a brain-computer interface
Proceedings of the 2012 Virtual Reality International Conference
Neu: how brain activity can change an animated scene
ACM SIGGRAPH 2012 Posters
BRAVO: a brain virtual operator for education exploiting brain-computer interfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Interactive cinema will soon be a reality, following the current evolution of computer games. So far, however, interactivity is still limited, in particular because it is based on conscious operations of the viewer (e.g. through buttons, joystick, keyboards, voice, gestures). Instead, it would be desirable to adapt the movie plot to the viewers state of mind, without the need of deliberate actions, just by means of thoughts, unconscious preferences, and feelings. Such an interaction would represent an interesting alternative to traditional ways of movie watching, and an advance with respect to more mechanical types of interactivity.