Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
EURASIP Journal on Applied Signal Processing
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Free virtual navigation using motor imagery through an asynchronous brain--computer interface
Presence: Teleoperators and Virtual Environments
Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction
Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction
FlyingBuddy2: a brain-controlled assistant for the handicapped
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
BCI could make old two-player games even more fun: a proof of concept with "connect four"
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
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Brain-Computer Interfaces (BCI) are communication systems conveying messages through brain activity only. This paper elaborates on the suitability of BCI for 3D Video Games (VG). Thus, we first review some recent BCI-based 3D VG. We then discuss the limitations of current BCI technology, those being mainly related to usability and performances. Finally, we report on some areas in which BCI could be useful for 3D VG despite their limitations. More precisely, BCI could be useful as an additional control channel, to send commands that cannot be intuitively sent with other devices. BCI could also be used for mental state monitoring either 1) during the game, in order to make adaptive and dynamic video games or 2) during the game creation in order to maximizes some measures of game quality that could be derived from a tester's mental state.