Evaluating User Experience of Actual and Imagined Movement in BCI Gaming

  • Authors:
  • Dirk Heylen;Bram van de Laar;Boris Reuderink;Danny Plass-Oude Bos

  • Affiliations:
  • University of Twente, The Netherlands;University of Twente, The Netherlands;University of Twente, The Netherlands;University of Twente, The Netherlands

  • Venue:
  • International Journal of Gaming and Computer-Mediated Simulations
  • Year:
  • 2010

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Abstract

Most research on Brain-Computer Interfaces BCI focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.