BCI for Games: A `State of the Art' Survey
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Using Rest Class and Control Paradigms for Brain Computer Interfacing
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part I: Bio-Inspired Systems: Computational and Ambient Intelligence
A Maxmin Approach to Optimize Spatial Filters for EEG Single-Trial Classification
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part I: Bio-Inspired Systems: Computational and Ambient Intelligence
Speech Communication
Assessing Fit of Nontraditional Assistive Technologies
ACM Transactions on Accessible Computing (TACCESS)
Evaluating multimodal affective fusion using physiological signals
Proceedings of the 16th international conference on Intelligent user interfaces
A study in user-centered design and evaluation of mental tasks for BCI
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modality switching and performance in a thought and speech controlled computer game
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Distance-Constrained Orthogonal Latin Squares for Brain-Computer Interface
Journal of Medical Systems
Brain interaction for mobile games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Pay attention!: designing adaptive agents that monitor and improve user engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A BCI-based application in music: Conscious playing of single notes by brainwaves
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming
International Journal of Gaming and Computer-Mediated Simulations
BCI could make old two-player games even more fun: a proof of concept with "connect four"
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
Robust common spatial filters with a maxmin approach
Neural Computation
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Advances in cognitive neuroscience and brain-imaging technologies give us the unprecedented ability to interface directly with brain activity. These technologies let us monitor physical processes in the brain that correspond with certain forms of thought. Researchers have begun using these technologies to build brain-computer interfaces (BCIs)—communication systems that don't depend on the brain's normal output pathways of peripheral nerves and muscles. Four short articles provide a quick overview of the past, present, and future of BCIs.