BCI for Games: A `State of the Art' Survey

  • Authors:
  • Anton Nijholt

  • Affiliations:
  • Human Media Interaction, University of Twente, Enschede, The Netherlands 7500 AE

  • Venue:
  • ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Brain-Computer Interfacing (BCI) has found applications for disabled users. Progress in BCI research allows looking at applications for `abled' users. For these applications users have other demands, and they will be critical about devices that limit physical movements and that require long periods of training. Prototype BCI applications now appear in the domain of games and entertainment that aim at adapting and controlling a game using brain signals in addition to traditional physical and mental abilities.