Modality switching and performance in a thought and speech controlled computer game

  • Authors:
  • Hayrettin Gürkök;Gido Hakvoort;Mannes Poel

  • Affiliations:
  • University of Twente, Enschede, Netherlands;University of Twente, Enschede, Netherlands;University of Twente, Enschede, Netherlands

  • Venue:
  • ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
  • Year:
  • 2011

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Abstract

Providing multiple modalities to users is known to improve the overall performance of an interface. Weakness of one modality can be overcome by the strength of another one. Moreover, with respect to their abilities, users can choose between the modalities to use the one that is the best for them. In this paper we explored whether this holds for direct control of a computer game which can be played using a brain-computer interface (BCI) and an automatic speech recogniser (ASR). Participants played the games in unimodal mode (i.e. ASR-only and BCI-only) and multimodal mode where they could switch between the two modalities. The majority of the participants switched modality during the multimodal game but for the most of the time they stayed in ASR control. Therefore multimodality did not provide a significant performance improvement over unimodal control in our particular setup. We also investigated the factors which influence modality switching. We found that performance and peformance-related factors were prominently effective in modality switching.