NeuroWander: a BCI game in the form of interactive fairy tale

  • Authors:
  • Myeung-Sook Yoh;Joonho Kwon;Sunghoon Kim

  • Affiliations:
  • Advanced Institutes of Convergence Technology, Suwon, South Korea;Advanced Institutes of Convergence Technology, Suwon, South Korea;Seoul National University, Seoul, South Korea

  • Venue:
  • Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
  • Year:
  • 2010

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Abstract

In this paper, we describe the design and implementation of a Brain-Computer Interface (BCI) game, called "Neuro Wander", which is based on the German fairy tale Hansel and Gretel. NeuroWander can not only process the inputs from a keyboard or a mouse, but also transfer the gamers' brainwaves through a certain BCI device such as NeuroSky Mindset. The objective of NeuroWander is to provide a simple example for how to realize the principle desire of gamers in fantasy world: "think and make it happen without any physical touch". It is concluded that neuroadaptive interfaces need to be well combined with proper form of entertainment contents to satisfy the sophisticated taste of game users at the age of "digital fun playing in anytime and at anyplace".