SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Parameterized action representation for virtual human agents
Embodied conversational agents
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Virtual rap dancer: invitation to dance
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Analysis of the meter of acoustic musical signals
IEEE Transactions on Audio, Speech, and Language Processing
Human computing, virtual humans and artificial imperfection
Proceedings of the 8th international conference on Multimodal interfaces
The Behavior Markup Language: Recent Developments and Challenges
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Ontology-based examinational students work retrieval
CompSysTech '08 Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing
Mutually Coordinated Anticipatory Multimodal Interaction
Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction
On the Parametrization of Clapping
Gesture-Based Human-Computer Interaction and Simulation
A human-like SOA-based interdisciplinary framework for intelligent virtual agents
OTM'07 Proceedings of the 2007 OTM confederated international conference on On the move to meaningful internet systems - Volume Part I
Monitoring user's brain activity for a virtual coach
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Playing and cheating in ambient entertainment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Designing to support prescribed home exercises: understanding the needs of physiotherapy patients
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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A Reactive Virtual Trainer (RVT) is an Intelligent Virtual Agent (IVA) capable of presenting physical exercises that are to be performed by a human, monitoring the user and providing feedback at different levels. Depending on the motivation and the application context, the exercises may be general ones of fitness to improve the user’s physical condition, special exercises to be performed from time to time during work to prevent for example RSI, or physiotherapy exercises with medical indications. In the paper we discuss the functional and technical requirements of a framework which can be used to author specific RVT applications. The focus is on the reactivity of the RVT, manifested in natural language comments on readjusting the tempo, pointing out mistakes or rescheduling the exercises. We outline the components we have implemented so far: our animation engine, the composition of exercises from basic motions and the module for analysis of tempo in acoustic input.