Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Videography for telepresentations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lecture and Presentation Tracking in an Intelligent Meeting Room
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Towards a reactive virtual trainer
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Hi-index | 0.00 |
Entertainment, education and training are changing because of multi-party interaction technology. In the past we have seen the introduction of embodied agents and robots that take the role of a museum guide, a news presenter, a teacher, a receptionist, or someone who is trying to sell you insurances, houses or tickets. In all these cases the embodied agent needs to explain and describe. In this paper we contribute the design of a 3D virtual presenter that uses different output channels to present and explain. Speech and animation (posture, pointing and involuntary movements) are among these channels. The behavior is scripted and synchronized with the display of a 2D presentation with associated text and regions that can be pointed at (sheets, drawings, and paintings). In this paper the emphasis is on the interaction between 3D presenter and the 2D presentation.