Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Shadow boxer: a physically interactive fitness game
Proceedings of the third Nordic conference on Human-computer interaction
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
CHI '09 Extended Abstracts on Human Factors in Computing Systems
An Optical Pen Tracking System as Alternative Pointing Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Design and evaluation of persuasive technology to encourage healthier typing behaviors
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Hi-index | 0.00 |
While applications are typically optimized for traditional desktop interfaces using a keyboard and mouse, there are a variety of compelling reasons to consider alternative input mechanisms that require more physical exertion, including promoting fitness, preventing Repetitive Strain Injuries, and encouraging fun. We chose to explore physical interfaces based on foot motion and have built two applications with Step User Interfaces: StepMail and StepPhoto. Both support working with email and photos using the dance pad made popular by the Dance Dance Revolution (DDR) game. Results of a formative evaluation with ten participants suggest that the interactions are intuitive to learn, somewhat enjoyable, and cause participants to increase their level of exertion over sitting at a desk. Our evaluation also revealed design considerations for Step User Interfaces, including balancing effort across the body, avoiding needless exertion, and choosing target applications with care.