Of moles and men: the design of foot controls for workstations
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Dance your work away: exploring step user interfaces
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Oh, my aching laptop: expanding the boundaries of campus computing ergonomics
Proceedings of the 34th annual ACM SIGUCCS fall conference: expanding the boundaries
SuperBreak: using interactivity to enhance ergonomic typing breaks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensitive chair: a force sensing chair with multimodal real-time feedback via agent
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
The Design of Everyday Things
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A software system was designed and implemented using an integrated set of persuasive approaches to encourage healthy typing behaviors that are often recommended for combating Repetitive Strain Injury (RSI). The system encourages users to avoid excessive typing speeds, to set up and use typing shortcuts, and to take regular breaks from typing. The design and integration of a foot-operated input device that interoperates with the software system is also presented. Forty-three undergraduate students completed a laboratory procedure that used a between-groups experimental design to evaluate the effectiveness of the system at persuading users to avoid typing at speeds that exceed a defined threshold as well as at persuading users to use predefined keyboard shortcuts (for example typing cpt as a shortcut for captain). Results indicated that providing users with feedback when they exceeded a typing speed threshold decreased the number of times they exceeded that threshold. Similarly, results indicated that providing users with feedback when they missed an opportunity to use a typing shortcut decreased the total number of shortcut usage opportunities missed.