So how are your hands? Thoughts from a CS student with RSI
ACM SIGCHI Bulletin
Visual touchpad: a two-handed gestural input device
Proceedings of the 6th international conference on Multimodal interfaces
A single camera eye-gaze tracking system with free head motion
Proceedings of the 2006 symposium on Eye tracking research & applications
Dance your work away: exploring step user interfaces
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Gaze-X: adaptive affective multimodal interface for single-user office scenarios
Proceedings of the 8th international conference on Multimodal interfaces
Estimating virtual touchscreen for fingertip interaction with large displays
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Calibration-free eye tracking by reconstruction of the pupil ellipse in 3D space
Proceedings of the 2008 symposium on Eye tracking research & applications
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Architecture and applications of the FingerMouse: a smart stereo camera for wearable computing HCI
Personal and Ubiquitous Computing - Special Issue: Selected Papers of the ARCS06 Conference
Hi-index | 0.00 |
A webcam together with a pen can replace a mouse as pointing device for many common user interaction tasks. We have implemented an image-processing component integrated in a tool that acts as mouse alternative. The image-processing component tracks the head of a pen based on shape and colour information retrieved in a quick, integrated initial pen-calibration phase using Hough transform triggered by a motion detection cycle. The tracked 2D position of the pen-head seen by the webcam is used to smoothly position the mouse cursor. Combined with auto-clicking we can replace mouse-based user interaction. The system tolerates changing lighting conditions, does not need time-consuming camera calibration and works with off-the-shelf webcams. First user experiences show that this technology can partially replace mouse interaction for Repetitive Strain Injury (RSI) patients as well as completely replace mouse interaction within dedicated environments such as presentation booths or simple games.