Trinocular Stereo Vision for Robotics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Kalman filtering: theory and practice
Kalman filtering: theory and practice
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
A framework for spatiotemporal control in the tracking of visual contours
International Journal of Computer Vision
Perceptual user interfaces: things that see
Communications of the ACM
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Detecting Binocular Half-Occlusions: Empirical Comparisons of Five Approaches
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Stereo Machine for Video-Rate Dense Depth Mapping and Its New Applications
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Real-time stereo vision on the PARTS reconfigurable computer
FCCM '97 Proceedings of the 5th IEEE Symposium on FPGA-Based Custom Computing Machines
A Wearable Computer Based American Sign Language Recognizer
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Design of the QBIC Wearable Computing Platform
ASAP '04 Proceedings of the Application-Specific Systems, Architectures and Processors, 15th IEEE International Conference
Multi-resolution real-time stereo on commodity graphics hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
FingerMouse – a button size visual hand tracking and segmentation device
ARCS'06 Proceedings of the 19th international conference on Architecture of Computing Systems
Segmentation of the face and hands in sign language video sequences using color and motion cues
IEEE Transactions on Circuits and Systems for Video Technology
An Optical Pen Tracking System as Alternative Pointing Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Multimodal Abandoned/Removed Object Detection for Low Power Video Surveillance Systems
AVSS '09 Proceedings of the 2009 Sixth IEEE International Conference on Advanced Video and Signal Based Surveillance
Mapping by seeing: wearable vision-based dead-reckoning, and closing the loop
EuroSSC'07 Proceedings of the 2nd European conference on Smart sensing and context
Perceived qualities of smart wearables: determinants of user acceptance
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
A multimedia presentation system using a 3D gesture interface in museums
Multimedia Tools and Applications
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In this paper we present a visual input HCI system for wearable computers, the FingerMouse. It is a fully integrated stereo camera and vision processing system, with a specifically designed ASIC performing stereo block matching at 5 Mpixel/s (e.g. QVGA 320 × 240 at 30 fps) and a disparity range of 47, consuming 187 mW (78 mW in the ASIC). It is button-sized (43 mm × 18 mm) and can be worn on the body, capturing the user’s hand and processing in real-time its coordinates as well as a 1-bit image of the hand segmented from the background. Alternatively, the system serves as a smart depth camera, delivering foreground segmentation and tracking, depth maps and standard images, with a processing latency smaller than 1 ms. This paper describes the FingerMouse functionality and its applications, and how the specific architecture outperforms other systems in size, latency and power consumption.