Cardboard computers: mocking-it-up or hands-on the future
Design at work
Bringing design to software
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 20th annual international conference on Computer documentation
The human-computer interaction handbook
From perception to experience, from affordances to irresistibles
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Funology
How robotic products become social products: an ethnographic study of cleaning in the home
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
User experience evaluation: do you know which method to use?
CHI '09 Extended Abstracts on Human Factors in Computing Systems
UX research: what theoretical roots do we build on -- if any?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Theories behind UX research and how they are used in practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
In search of theoretical foundations for UX research and practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
Oscillating between extremes: a framework for mapping differing views on User eXperience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
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This workshop challenges design practitioners and researchers to begin creating a unified framework for the practice of experience design.