Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
interactions
Communications of the ACM
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Inside the Smart House
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Comparing autonomic and proactive computing
IBM Systems Journal
Funology
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This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activities in order to proactively anticipate the direction of human activity. With it, it could be possible to build an environment without buttons and remote controls. However, the home represents a series of design challenges for proactive technology. This paper describes how we have identified suitable areas for proactive designs with user research, how we built several "minidesigns" and experience prototypes, and how we tested them in a series of five field studies in the Tampere and Helsinki regions in Finland. The paper ends with a section in which we outline some of the main design principles learned in these studies, and point directions for studies in the future.