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Where the action is: the foundations of embodied interaction
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OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
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CHI '10 Extended Abstracts on Human Factors in Computing Systems
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International Journal of Human-Computer Studies
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DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Rapid assessment of game experiences in public settings
Proceedings of the 4th International Conference on Fun and Games
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Pervasive and Mobile Computing
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers and developers have to try to provide a satisfying user experience, the means to do so remain limited. This paper presents a missing aspect of user experience. Experience can be seen as an individual's reaction, but also as something constructed in social interaction. Designed artifacts, especially personal communication and digital media products, environments and systems can facilitate this kind of use. "Co-experience" is the experience that users themselves create together in social interaction.