Rapid assessment of game experiences in public settings

  • Authors:
  • Christiane Moser;Verena Fuchsberger;Manfred Tscheligi

  • Affiliations:
  • University of Salzburg, Sigmund-Haffner Gasse, Salzburg, Austria;University of Salzburg, Sigmund-Haffner Gasse, Salzburg, Austria;University of Salzburg, Sigmund-Haffner Gasse, Salzburg, Austria

  • Venue:
  • Proceedings of the 4th International Conference on Fun and Games
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Enjoyment and curiosity are an essential motivation for children to play games in order to engage them in the game play. When two users play against each other they also share experiences, i.e. co-experience. The evaluation of these experiences exceeds usability (or playability) by not only investigating the relation between the player and the game, but also between several players. We assessed users' game experiences in a public setting (shopping mall), which is challenging. This specific context is very diverse, as in the morning it is very quiet until the shops open, then it fills up with people and during the rush hours it is sometimes very crowded. In order to best suit this context for evaluating the different experiences children have while playing games we adapted and extended our previous feedback questionnaire, which originally investigated only the fun/enjoyment of games, by rapidly assessing also curiosity and co-experience.