Co-experience: the social user experience
CHI '03 Extended Abstracts on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Comparison of playtesting and expert review methods in mobile game evaluation
Proceedings of the 3rd International Conference on Fun and Games
Proceedings of the 12th International Conference on Interaction Design and Children
Information Sciences: an International Journal
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Enjoyment and curiosity are an essential motivation for children to play games in order to engage them in the game play. When two users play against each other they also share experiences, i.e. co-experience. The evaluation of these experiences exceeds usability (or playability) by not only investigating the relation between the player and the game, but also between several players. We assessed users' game experiences in a public setting (shopping mall), which is challenging. This specific context is very diverse, as in the morning it is very quiet until the shops open, then it fills up with people and during the rush hours it is sometimes very crowded. In order to best suit this context for evaluating the different experiences children have while playing games we adapted and extended our previous feedback questionnaire, which originally investigated only the fun/enjoyment of games, by rapidly assessing also curiosity and co-experience.