Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Usability inspection methods
CHI '94 Conference Companion on Human Factors in Computing Systems
Usability Engineering
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Game Design Theory and Practice
Game Design Theory and Practice
The human-computer interaction handbook
Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Comparative usability evaluation
Behaviour & Information Technology
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparative usability evaluation (CUE-4)
Behaviour & Information Technology
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Expert review method in game evaluations: comparison of two playability heuristic sets
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Towards gameplay analysis via gameplay metrics
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Usability Testing Essentials: Ready, Set...Test!
Usability Testing Essentials: Ready, Set...Test!
Fundamentals of Game Design
A structured expert evaluation method for the evaluation of children's computer games
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
The explanatory power of playability heuristics
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Rapid assessment of game experiences in public settings
Proceedings of the 4th International Conference on Fun and Games
Exploring playability of social network games
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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Selecting an evaluation method for product evaluations depends on many issues, such as the development stage of the product, time schedule, resources, and money that can be invested on the evaluation. The user testing and expert review methods are probably the most common ones when productivity software is being evaluated. Conducting a playtesting with players is commonly used by game designers, but the expert review method has not received that much attention, although it has proven to be an efficient and useful method. In this paper, we present a comparison study of the playtesting and expert review methods in mobile game evaluation. Our objective is to compare the effectiveness of the expert review method with playtesting. Results indicate that the expert review method is able to identify playability problems as accurately as playtesting, but in addition, it identifies problems that are crucial for the playability of the game.